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981. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Foraven They said it before, you say it again, yet that won't change my mind. I don't like the system. Nothing to do with how successful i am with it, i just don't like it. There's only one way you're going to have some ...
- by Cpt Branko - at 2010.03.29 01:53:00
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982. If you could only fly one ship your whole EVE career.. - in Ships and Modules [original thread]
1) Hurricane 2) Depends on what I need at the time, there is a metric ton of valid Hurricane setups. Very versatile ship. 3) The ones which I generally use. Sig removed, inappropriate link. If you would like further details please mail mods@c...
- by Cpt Branko - at 2010.03.29 01:45:00
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983. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
Originally by: Typhado3 IMO ccp need to consider a new way to balance minmatar as the advantages of flexibility are not a sufficient advantage for the inability to focus in specializations. Especially in a game where specializing is one of...
- by Cpt Branko - at 2010.03.29 01:38:00
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984. HACs: pointless waste of money? - in Ships and Modules [original thread]
Originally by: KA StarLifter The people who complain that a cruiser-based hull, such as the HACs I fly and kill them with, should not be able to solo Battleships are just cry-babies who don't understand the mechanics of the game. You ...
- by Cpt Branko - at 2010.03.29 00:14:00
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985. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
Originally by: Zeba Mwd fit on the other hand always nearly got me killed as the rapier is terribly slow under mwd and has terribad agility enabling really fast agile ships to 'wiggle' out of point range and escape even if my base speed w...
- by Cpt Branko - at 2010.03.28 22:54:00
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986. Field Command ships upgrade. - in Assembly Hall [original thread]
Originally by: Jacob Stov I don't like that idea. Moves the game once more towards buffer tanks. Better give all them rep/boost bonused ships the same bonus to received RR. This is in fact a very good idea. Sig removed, inappropri...
- by Cpt Branko - at 2010.03.28 20:43:00
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987. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
Originally by: Diomidis Cynabals, Vagas etc, roam knowing they can out-run everything or out-gun any tackler that can catch up to them (or that is "allowed" to catch them), and so does the infamous dramiel. I'm sorry, but once a Rapie...
- by Cpt Branko - at 2010.03.28 20:32:00
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988. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
Edited by: Cpt Branko on 28/03/2010 17:25:43 Originally by: Taja Calaren Yes, i'd say a web strength bonus would be more than fair. Given the fact an Arazu with scrams slows a target down far more (although at half the range) in additi...
- by Cpt Branko - at 2010.03.28 17:23:00
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989. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Foraven Personally, what detract me from doing PVP isn't that i might lose, but knowing in advance that i lost. As long as i feel the goal was almost in reach, i feel like trying again. When beaten without a chance to fight...
- by Cpt Branko - at 2010.03.28 17:15:00
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990. Field Command ships upgrade. - in Assembly Hall [original thread]
Edited by: Cpt Branko on 28/03/2010 16:40:45 Originally by: Nico Terces Supported. This and a boost to local repairsystem bonusses (10% instead of 7.5% to armor rep amount) would make the astarte so much more useful. Removing it ...
- by Cpt Branko - at 2010.03.28 16:37:00
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991. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Foraven In my opinion, what goes against pvp are theses factors : -Ease of intel : too simple to know what is in system and who you might be against. Also too easy to sort targets during fleet fights. This makes players too...
- by Cpt Branko - at 2010.03.28 15:44:00
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992. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
Originally by: Zarnak Wulf You see a Curse and you stop to think. Actually I try to get a warpin in scramble range with my covops alt and then it's one very dead Curse, if it works But for instance the Curse is equivalent to the Hug...
- by Cpt Branko - at 2010.03.28 15:29:00
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993. Hyena, Rapier, Huginn: need a boost or no? - in Ships and Modules [original thread]
They're OK as is (well, OK, Hyena is a bit crap like all the EAFs which were imo a bad idea to begin with). Web range bonus is very powerful and needed for tackling a lot of ships, but it is largely a gang support tool. If you use it to solo, we...
- by Cpt Branko - at 2010.03.28 13:31:00
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994. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: bronyra A good way for a smaller force to engage a larger one is with hit and run tactics. However there are so many tools that make it easy to prevent players from getting away that generally once engaged you either win or ...
- by Cpt Branko - at 2010.03.28 11:11:00
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995. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Darthewok Edited by: Darthewok on 28/03/2010 05:18:38 hmm come to think of it, maybe lack of a neutral venue to PVP is the problem. in hi-sec you need wardecs to fight. in low-sec there are sec status issues. also in l...
- by Cpt Branko - at 2010.03.28 09:34:00
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996. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Foraven Originally by: Cpt Branko Originally by: Foraven In RL you rarely need to saturate a target with gun and missile fire, usually 1-3 direct hits do the job. I assure you that focus firing on primar...
- by Cpt Branko - at 2010.03.26 22:16:00
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997. Field Command ships upgrade. - in Assembly Hall [original thread]
Edited by: Cpt Branko on 26/03/2010 20:57:13 I like this. Well, I think the Astarte is still problematic (because of rep bonus, and the fact midslots/lowslots are generally more valuable) but it's still a huge improvement. Now, if only the S...
- by Cpt Branko - at 2010.03.26 20:57:00
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998. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Originally by: Foraven In RL you rarely need to saturate a target with gun and missile fire, usually 1-3 direct hits do the job. I assure you that focus firing on primary would go away if that held true in EVE Sig removed, inapprop...
- by Cpt Branko - at 2010.03.26 20:42:00
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999. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Essentially, what I wanted to say is that in the small gang and solo battlefield the outcome really depends much more on actual player actions and using your head then EVE forums would have you believe. Sometimes you can win those fights where a ...
- by Cpt Branko - at 2010.03.26 16:40:00
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1000. No mechanism to balance odds = little PVP in EVE - in Warfare & Tactics [original thread]
Edited by: Cpt Branko on 26/03/2010 16:31:54 Edited by: Cpt Branko on 26/03/2010 16:30:48 Originally by: Dana Mownhobbit The decisions are made in the fitting screen (=strategy), which is ok, but IMHO you have too little options a...
- by Cpt Branko - at 2010.03.26 16:26:00
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